Find games for macOS like Friday Night Funkin', Cold Shot, Wrong Floor, Deepest Sword, Dying of Thirst on itch.io, the indie game hosting marketplace. Make this compatible for Mac os, Pleeeease! This game should be on other platforms nn. Hibikase 190 days ago. There are three rooms in the game (store, kitchen and greenhouse) just go through the doors on the sides of the rooms to swap between them ^^ Reply. StayHappy1270 191 days ago (+2) Hi there! I know this is a demo, so it's.
The new version of the game I have worked on during the rating period is now available on all desktop platforms. Thanks again to all the players who provided feedback, it was very useful and motivating.
At the menu :
- Lot of bug fixes.
- Sound balancing.
- Remake of a few levels, with attention to better readability of the systems.
- Whole rework of the difficulty, with some changes on the commands.
- Added a new mechanic, the data storage, with the new command rm.
- Added 5 new levels.
- Rework of the visuals to improve the readabilty of text (without sacrificing the visual effect)
I'll keep updating the game from time to time, here's what you can expect.
New ennemies
- Faster
- Stronger (need two anti virus to die)
- Clever (use the shortest path)
New traps and commands
- Moving Anti Virus that you can order to move via commands.
- Bus roads, that stops Virus from moving while activated.
New Levels !
Entirely made by Darenn Keller.
Two of the sounds comes from freesound :
startup : https://freesound.org/s/273736/
Find games for macOS like Friday Night Funkin', Cold Shot, Wrong Floor, Deepest Sword, Dying of Thirst on itch.io, the indie game hosting marketplace. Make this compatible for Mac os, Pleeeease! This game should be on other platforms nn. Hibikase 190 days ago. There are three rooms in the game (store, kitchen and greenhouse) just go through the doors on the sides of the rooms to swap between them ^^ Reply. StayHappy1270 191 days ago (+2) Hi there! I know this is a demo, so it's.
The new version of the game I have worked on during the rating period is now available on all desktop platforms. Thanks again to all the players who provided feedback, it was very useful and motivating.
At the menu :
- Lot of bug fixes.
- Sound balancing.
- Remake of a few levels, with attention to better readability of the systems.
- Whole rework of the difficulty, with some changes on the commands.
- Added a new mechanic, the data storage, with the new command rm.
- Added 5 new levels.
- Rework of the visuals to improve the readabilty of text (without sacrificing the visual effect)
I'll keep updating the game from time to time, here's what you can expect.
New ennemies
- Faster
- Stronger (need two anti virus to die)
- Clever (use the shortest path)
New traps and commands
- Moving Anti Virus that you can order to move via commands.
- Bus roads, that stops Virus from moving while activated.
New Levels !
Entirely made by Darenn Keller.
Two of the sounds comes from freesound :
startup : https://freesound.org/s/273736/
Doors Itch Elliott Mac Os 11
Status | In development |
Platforms | Windows, macOS, Linux, HTML5 |
Rating | |
Author | Darenn Keller |
Genre | Puzzle |
Tags | 2D, Fast-Paced, Game Maker's Toolkit Jam, godot, Hacking, Retro, typing |
Download
Click download now to get access to the following files:
Doors Itch Elliott Mac Os Catalina
Development log
- Door XP SP1 version is out!Jul 19, 2020
Community
EPILEPTIC WARNING: The game includes a bright white flash that appears often which could be dangerous to people with conditions such as Epilepsy.
Kuаитuм is a soviet-themed 3D platform puzzle game made with Unreal Engine 4 in 7 days during the Epic MegaJam 2020 by a team of 5 developers.
Featuring 5 levels where our mysterious protagonist will use his gadget to shift between the grim reality and a past where humanity wasn't yet lost, traversing the now abandoned facilities where it all began, in hopes of finding the source of the catastrophe and avoid Armageddon before it happens, but salvation has a cost..
Play with keyboard (WASD to move, Spacebar to jump, Shift to run, R to teleport, E to interact) or Gamepad (Joystick to move, A to jump, RT to run, X to interact and LT to teleport).
You can find us on twitter @MicosMacosGames, on itch.io (MicosMacos) or email us at micosmacos.games@gmail.com.
If you are more interested in the code or the Unreal 4 Project, you can checkout our repository and our github page, @MicosMacosGames.
Make sure you also checkout the repositories of our members, @lucho1 (programming), @rleonborras (art), @DidacRomero (sound & sfx), @ch0m5 (design) and @X0KA (programming)!
CONTENT DEVELOPED OR ACQUIRED BEFORE THE EPIC MEGAJAM 2020
- Very Few 3D Assets, which can have modifications made during the Jam
- Base Mesh for Main Character's backpack
- Base Mesh for Main Character's Boots
- Base Mesh of a Male (for Main Character)
- Metal Materials (Standard License)
- Other Metal Materials
- Brick Wall Material (Standard License)
- Two Meshes from Megascans
- 3D Mesh for Barely and Inch Plants and Concrete Rubber Pile
- Black and White Tiles Surface (Debris Floor)
- Fonts
- SFX bought through SoundSnap yearly subscription (Sound, Author - Sound Name):
- Sand SFX, by SoundMorph - Elemental Sand (Casting 5)
- Punding Flare SFX, by Soundmorph - Pounding flare being shot (2)
- Electricity SFX, by Soundmorph - Elemental, electricity, casting, loopable 2
- Robot SFX, by Soundmorph - Robot, devices, door, heavy metal gate 4
- Wind SFX, by CA Sound - Whistling wind occasional changes fairly steady, Barren Landscape 2
- Footsteps SFX, by Eiravaein Works - Gravel Spilling and Scattering (1)
- Footsteps SFX, by Tovusound - Footsteps on Metal, Sneaker stopping tracks, close perspective
- Footsteps SFX, by Badlands - Smart shoes walking on tile with standard footsteps
- Drone SFX, by Badlands - Low, Ominous Drone
- Spark SFX, by Electric Static Spark - Electric Static Spark (3)
- Mechanic SFX, by Richard Humphries - Big Metal Mechanical Lever, Crank, Clunky Gears, Reverberant (2)
- Button SFX, by Fusehive - Button Click Select (1)
- Button SFX, by Smackheads - UI Element Button, Quick, Hovering Beep
- Machine SFXs, by BLASTWAVE FX - Brake Machine, Engaging, Metallic Pounding, Hydraulic Machine Pounding Metal with thuds and rattles
- Pull/Grab SFX, by BLASTWAVE FX - Pulling and grabbing at a locked file cabinet drawer
- Jump SFX, by BLASTWAVE FX - Human crashes and lands on a car hood, metal bang and hit
- Door SFX, by Airborne Sound - Boiler room metal door close 1
- Alarm SFX, by All You Can Eat Audio - Alarm clock, plastic, pressing and pushing a button on and off snapping and clicking, button getting stuck being pushed in thud
- Ambience SFX, by All You Can Eat Audio - Ambience, interior old building - 3rd floor - in front of 3 Westinghouse elevators, doors closed, humming 2
- Lever SFX, by Tom Hutchings - Large Electrical Mains Power Lever Switch Off, Metallic Impact Stinger, Big Reverb
- Clock SFX, by WW Audio - Standard wall clock ticking, with room tone
All SFX are direct or modified versions of the mentioned files. Files can be found by searching on the SoundSnapwebsite. Music is fully done by ourselves (by @DidacRomero).
All other assets non mentioned in this list are fully developed by ourselves.
Status | In development |
Platforms | Windows |
Rating | |
Author | Micos Macos Games |
Genre | Puzzle |
Tags | 3D, 3D Platformer, epic-megajam, kuantum, Puzzle-Platformer, Unreal Engine |
Install instructions
Download the zip, extract and execute the .exe file. Super blt - ict game jam mac os.
You can play with keyboard:
* WASD to Move
* Spacebar to Jump
* Shift to Run
* R to Teleport
* E to Interact
But also you can play with gamepad:
* Joystick to Move
* A to Jump
* RT to Run
* LT to Teleport
* X to Interact
Download
Log in with itch.io to leave a comment.
Nice game and very nice level design. There were some levels that at first I had a hard time understanding what to do, but in the end I completed them. The fact that you are beginners with UE4 makes it better.
Nice game. Idea is not new but level design is good enough. But for me gameplay is too monotonous.
We decided to keep it simple as most of us are beginners of UE4 and decided to use this Game Jam to learn, and learn we did! Also, being our designer's first serious attempt at level design, 'good enough' means a lot to him and the entire team. Thanks for the feedback!